AI Insights · Timothy · January 2022
Top 5 Roguelike Games on iOS in Australia - Q4 2021 Performance
Explore the performance trends of the top 5 Roguelike games on iOS in Australia during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Roguelike games on iOS in Australia demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the market dynamics for these popular games.
RAID: Shadow Legends saw its weekly revenue peak at about $83.5K at the end of September, followed by a decline, reaching around $34.6K by mid-November. The game experienced a resurgence in the latter part of December, with weekly revenue climbing back to approximately $76K. Weekly downloads showed a downward trend, starting at 1.8K in late September and dropping to 785 by early December, before slightly recovering to 1.5K in the final week of the year. Active users exhibited a gradual decline from 13.7K in late September to about 10.7K in early December, with a modest increase to 12.3K by the end of December.
AFK Arena experienced fluctuations in weekly revenue, starting at $36K in late September and peaking at around $60.8K in the week of December 20. Downloads fluctuated as well, with the highest point at 1.3K in the last week of December. Active users remained relatively stable, initially at 9.3K in late September, dipping to around 7.6K in late November, and ending the quarter at approximately 9.6K.
Hero Wars: Alliance RPG had notable peaks and troughs in weekly revenue, with the highest revenue of about $58.4K in late October. Downloads peaked at 5.7K in mid-October, while active users saw an increase from 7.6K in late September to a high of 9.9K in mid-October, before ending the quarter at around 9.7K.
Clash Quest demonstrated a strong start in November with weekly downloads peaking at 52.6K and active users reaching 58.3K. However, both metrics saw a decline towards the end of the year, with downloads dropping to 2.9K and active users decreasing to 14.8K by the last week of December. Revenue followed a similar trend, starting at $67.6K in mid-November and tapering off to around $14.6K by the end of December.
Idle Heroes - Idle Games had a more modest performance, with weekly revenue peaking at about $21.3K in late September and seeing a low of $8.6K in late November. Downloads remained relatively low but consistent, with a peak of 228 in the final week of December. Active users showed a slight decline from 4.1K in late September to around 3.2K in early December, ending the quarter at 3.4K.
For more in-depth insights and data, visit Sensor Tower.